Poetic Robotism is a collaboration between artists Eva Vēvere and Laura Prikule. A constant search for an unknown location, a paradox point, an absurd gap in the logics, where poetic perception and system mechanics of the outside world exchange data. It uncovers systems and builds new instead. Arranges, groups, collects, questions.Time managers and measurement systems, private universes and the space between uncountable small particles and their larger clusters become the focal points of interest.An explanatory dictionary would describe Poetic Robotism as a method of creative activity, which investigates visually the collision and struggle between the poetic and the robotic, the ideal and the real, discipline and freedom.
- Who is a robot?
- At some moment everyone may be a robot, in another-a poet. It is variable.
The project ZIGGURAT concentrates on system structural analysis, basing it on one of the possible cornerstones of the art world – the Institution. By choosing the cube as an ancient and sufficiently neutral basic construction module and simultaneously the “ideal” construction form, possible links between art institutions and interaction of various institution types are displayed within an interactive game. 9 bonsai trees are used as symbols of the “cultureplant”, reflecting both upon the role of artists and the art institutions in contemporary society. The spectators could use the possibility to trim these trees according to their own aesthetic taste and choice.
Focus PRO (approximately)
Exhibition “Lediņš. Between this and the other” National Library of Latvia, 2015
Two cubes in an aproximate field, one visible, the other not, they move along their trajectories and meet in the third – perceptual cube. Together they create powerful electromagnetic radiation, that affects all the Library populace. Information vanishes in the Focus targets, action destroys thought, leaving behind ephemeral traces of shapes. They dissolve quite PROfessionally at certain intervals, to re-emerge again at other frequences of the time waves.
Process/score: During the 7 exhibition weeks 2 cubes- the Focal Points move through the Latvian National Library Building, with a stop on each floor for a one-week period. The first cube moves from top to bottom and the second the other way round. Each week the focal object changes, and on the last week of the exhibition the cubes meet in the middle. The 3rd cube is placed in the ground-floor exhibition space, and its content is closely related to the journey of the other cubes through the building. People who visit the library can follow the events and join the process of focussing.
Focus Pro (approximately) is a reflection upon focussing and different aspects and techniques to do that as well as a melting point for different ideas.
Could revolution happen simply by changing color?
Artist = worker?
Who benefits from revolution?
Does it leave any lasting effect?
Does artwork leave influence on social processes?
Is revolution just a construct?
The Process/Score: Black and white cubes are arranged in random order in a small space. The painter-revolutionary is there, slowly and methodically repainting cubes one by one from black to white and back again during during the 10-day period of the Contemporary Art Festival Survival Kit 5. The choice is only between black and white. Each over-painted cube needs to be registered in the special book. Slogans on the wall help to implement the action. The TV-screen shows an instructional video. The worker has to keep in mind that he is constructing the very future of the entire society. He has to choose the color and the side to start with. Conversations with the audience are allowed, he can agitate the viewers to join the construction-works of a better tomorrow .
AQUATOPIA AND NAVIGATION TRACK
The wave of 3-D pixels, cubes or hexahedrons is both a potential flow of space in time and vice versa. Interactive installation Aquatopia set up in the exhibition room at kim? Contemporary Art Center focused attention on the explosive/violent interaction between nature and the postindustrial society. Traces of collapsed civilizations, swimming fins, caps, memories about once transmitted Morse signals, and 15 000 blue cubes. The viewers had to choose their own “navigation track” through the augmented reality of the audiovisual space.